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#xxl

pegperegogaucho
So, I would say, the older the game the harder it is to mod it, because generally the old stuff may not be documented at all and lost to time, plus the code might be very complicated to make the game run with good performance
mr.rubinshtein
i see what you mean
pegperegogaucho
It's not easy to explain :Obelul:
mr.rubinshtein
informative
mr.rubinshtein
i get the overall picture tho
pegperegogaucho
The only thing that is objective, is that older games are generally smaller than modern games
mr.rubinshtein
yup
mr.rubinshtein
they are way compact
mr.rubinshtein
less stuff to work with but pain to make it work
pegperegogaucho
:Pauselix: What you'd need the console games for?
mr.rubinshtein
to have them all
pegperegogaucho
If XXL was never released on PC, there might have been no modding tools at all :KEKW:
mr.rubinshtein
true that
adrientd
And people like me wouldn't even play the game as they didn't have a console back then.
adrientd
Yeah I had once worked on a tool to show and extract the level model, and that's kinda it :Obelul: Also there are some level models uploaded to models-resource.com, which seem better as they also managed to extract some additional 3d props in the level, that my tool doesn't yet. But models-resource.com only has the first levels.
pegperegogaucho
Old memory unlocked :KEKW:
pegperegogaucho
I just checked the models-resource.com, but I don't see any additional props... Maybe it's not shown in the preview?
pegperegogaucho
Man, maybe we could update the models on there? Those of XXL must suck :Obelul:
pegperegogaucho
But I remember it being a huge hassle to get them submitted and "vetted" by the admins
pegperegogaucho
I just read their silly summaries whenever a batch of models gets shared, they claim the submissions to be reviewed span almost a year back :peepoExit: