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#xxl

mr.rubinshtein
thats the magic of this soft
mr.rubinshtein
all you need is to import character
mr.rubinshtein
and put the locations for bones
mr.rubinshtein
and you will get the result you can download
mr.rubinshtein
and reuse
mr.rubinshtein
i am still trying to find way to import it with textures
pegperegogaucho
Why would you want to import textures tho, does it export a complete model or something?
mr.rubinshtein
well i mean without textures you need to download and import in maya to see how it looks like every time
pegperegogaucho
Maybe it will only recognize the textures if they are inside the model format
pegperegogaucho
Kind of like GLTF
adrientd
I think you need to put model+textures in a ZIP and then upload the ZIP
adrientd
or something like that
pegperegogaucho
:WeirdWhat:
adrientd
?
pegperegogaucho
Nothing, that just sounds weird :WeirdWhat:
adrientd
Yeah, weird but also intuitive
pegperegogaucho
Sure
pegperegogaucho
Also about the XXL editor, did you ever consider maybe saving the LVLs into another, maybe ASCII file, so it is easier to correct errors or along the lines of that?
pegperegogaucho
So if you want to turn it into a LVL, you press a button like export
mr.rubinshtein
yes i am doing it rn