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#xxl

mr.rubinshtein
:pogchWOW:
mr.rubinshtein
you need to export model as dae and import it in photoshop
mr.rubinshtein
save it as wavefront obj
pegperegogaucho
Photoshop? :KEKWTF:
mr.rubinshtein
yes
mr.rubinshtein
you need wavefront obj
adrientd
Entire LVLs no, I think that would be much work, but parts of it, for example specific classes, yes.
adrientd
Especially one idea I have is to use reflection on the hooks to export the values in text format
adrientd
and then be able to import from text
adrientd
I think OSome also has a text version for all of their serialized files in their OEngine :LUL:
pegperegogaucho
I was thinking about maybe making like a JSON format which will have text versions of all the objects in the file, and the different objects are pointed to each other with like IDs or something like that
pegperegogaucho
Yes, maybe, considering the file names they are like converted back and forth multiple times :pausechamp:
pegperegogaucho
Also, with that you have the option to also save non-k-related data (like for example names for the objects, just like XXL2) :HmmChamp:
pegperegogaucho
Searching for one thing in the editor can sometimes be like looking for a needle in the haystack
adrientd
Yeah, also I could make it so that it also saves the names at the end of the file in XXL1 too
adrientd
and let you insert names to specific objects
pegperegogaucho
Does XXL1 actually support that?
pegperegogaucho
That would be insane
adrientd
No, but nothing stops you from putting additional bytes at the end of the LVL
pegperegogaucho
:pogelix: