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#xxl

pegperegogaucho
there are 2 types, the cinematic bloc and the cinematic door. the cinematic blocs work sequentially, so 1 -> 2 -> 3 but the cinematic door can work in parallel and activate multiple cinematic blocs at once. For example on the left this cb will activate index 1 of the cinematic scene when its done playing. On the right this will start 6 cinematic blocs from index 0.
pegperegogaucho
if you enable a cinematic door it can activate any amount of cinematic blocs from the specified index and on
adrientd
Makes sense
adrientd
But there are also some other indices that I don't fully understand
adrientd
like an index to a previous bloc or something like that
adrientd
I can't remember
pegperegogaucho
yeah, the order does not really matter
pegperegogaucho
i found a trick for what i plan to make, if you insert for example a new camera bloc and Start Door at the end, then change cdUnk1 of the cinematic scene start to the index of the camera bloc (at the end) and make the count 1, it will start off there, play the bloc and when it is done you can then make it activate the start door we added previously and change its cdUnk1 to 0 -> then it will start from the beginning and specify the unchanged count of the cinematic scene start
pegperegogaucho
i hope that helps
adrientd
Ok I think I got it
adrientd
I still wonder what cbUnk1 and cdUnk2 do
adrientd
They always seem to be set to 65535 but sometimes they point at some bloc/door and not sure what that means
pegperegogaucho
cdUnk2 is only used by logical blocs right?
adrientd
Maybe
pegperegogaucho
Alright
pegperegogaucho
Btw did you look at the FOV fix yet?
adrientd
Yes
adrientd
But was the FOV the actual problem?
adrientd
I think the issue was that the camera was too near the hero, so I wonder if we should just make the camera farther from the heroes?
pegperegogaucho
That would be harder