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#xxl

pegperegogaucho
Changing the FOV would be simpler imo
pegperegogaucho
And more convenient
pegperegogaucho
I made some new discoveries also; at first I said that the camera is referenced in the srvcamera, but it is actually the camera which will be active once the level finishes loading, that is why it's not a classical track in gaul, as the initial camera is a static one
pegperegogaucho
There seems to be no easy way to find the gameplay camera
pegperegogaucho
Usually each level has 2 giant camera sectors which span across the entire level, one for the normal camera and the other for the tornado afaik
pegperegogaucho
But then there is gaul which has multiple sectors with gameplay cameras :HmmChamp:
adrientd
Ah :/
adrientd
Because I initially thought that that reference is to a camera which is used in case you are not covered by a camera sector
adrientd
So that could explain why sometimes the camera doesn't follow you when you get oob
pegperegogaucho
Yeah true
pegperegogaucho
But normally if you exit that sector it will still keep the camera active
pegperegogaucho
Only if there is another sector which changes to a new one
pegperegogaucho
Not sure how you would make the FOV editable, I guess it is possible to add/subtract some value from every cameras FOV but I dont know how hard that is for you to implement
pegperegogaucho
Changing the camera distance could be dangerous, as the different types of cameras have their own way of calculating its position
pegperegogaucho
The fov would be easier to audit, as every camera inherits from ckcamera
adrientd
Maybe I can just stick with my current solution but slightly change the vertical FOV too
adrientd
There might be a risk of inverting cameras, but at least with a lower chance
adrientd
The problem I think is that in the old widescreen patch, it affected a coefficient that when changed would increase the FOV much more extremely than it should
adrientd
like it would multiply the FOV instead of let's say do an addition
pegperegogaucho
It felt like the FOV changes would become much more extreme