He wasn't here during XXL1, joined starting from XXL2. But before, in 2002, he worked in a game called Arx Fatalis, for Xbox and PC, from the publisher Arkhane studios.
So he worked on XXL2, OG, Arthur, and Dragons, before *returning* to Arkhane and the game series Dishonored. Quite a neat journey.
I played Arthur and the Invisibles knowing in advance it had graphics and gameplay mechanics similar to Asterix OG.
After finishing it I don't wanna touch it again. Too difficult for my taste.
I completed Spyro and well, it was harder too, ngl...
Oh yeah, I got the Spyro game for my XB360 s a teenager. I eventually found it to be tedious and annoying (QTE...) and dropped it at the last level, I think
Also the wording "free flight" isn't technically accurate: there are limits on where you can fly so it doesn't break the platforming
well there's very very little QTE tbh
There are still plenty of sections where if you mess up, you start over
i had less trouble on bosses than just tough regular enemies that basically just requires you to spam some magic to get rid off.
there's so much more ways to easily get hurt than any Asterix game in comparison
but gosh if you start looking at what the speedrunners know about this game... it's stupidly broken
And this is a completely different aspect, but I like the light-hearted cartoony atmosphere of the original trilogy more
Very fair. I'd love Reignited more if I didn't get my save corrupted by auto-save yesterday
Oh and if I could mod Spyro 3 to use the PAL Platinum music selection instead of NTSC 1.1 that'd be wonderful... but it seems there's zero music modding interest for that game
You should play Crash Bandicoot games Marty
not a big fan of the forced linearity
i already had that with Tintin destination adventure
What do you mean by that?
I never played a Crash game, although I saw some clips, and I can see why one of my childhood games||*cough* Barbie Explorer *cough*|| is compared to it
Well in Spyro you can roam in any direction, control the camera, etc