Today i also brought in the Kick Buttix-only patch that removes Black Bars, to PAL XXL!
martyste
martyste
here's a funny bug: in both PS2 versions, this branch is displaced after the cutscene ends, but will be attached normally if you revisit without the intro cutscene.
cursedphox
i swear as a kid i always wanted there to be a way to enter the forest
martyste
to think we genuinely could modify the area for that
martyste
i find it crazy how they managed to only use very close-by areas to make the cutscene play out like we were in an entirely different location.
martyste
pog, it's merged! all PS2 emulator users can enjoy the code fixes :3
martyste
another texture about to be glown up ( especially since it was glitched )
martyste
martyste
filip5011
why did it have white spots originally lol
martyste
no clue! and that was transparency, not white
yaro_69
nice one
martyste
it seems one color of the texture's palette must have incorrectly been converted back then. Even the romastered texture didn't leave that error
martyste
But, my texture is still more accurate than the romaster who kinda ruined it with AI upscale and a different wood background texture
stinkek
I feel like I had this glitch with the details on Obelix's Roman tunic
martyste
Yeah, it has pixels meant to be alpha...
martyste
and Romaster decided to simply not filter the problematic textures, not a bad decision
martyste
but yeah, the list is long, any help I could find would be very welcome