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#xxl

alatinn
What are we supposed to see in that?
baku69
baku69
yeee
baku69
OFC
baku69
xDDDD
baku69
did he used new eepl
baku69
lemme see
baku69
baku69
bro, my gaul also will be gone soon prolly
baku69
no, he didn't go for any new strat in egypt, which is weird
alatinn
He probably doesn't know about them :obelul:
baku69
yup x)
baku69
and that's better xDD
froster_xxl
Failentin destroys the Level times xD
hesopesomeso
Oh lol I was watching Nekin's run and I did say x20 in egypt (I always say egypt instead of greece hahaha) but yea I meant x3 greece @alatinn XD
baku69
So guys, @hesopesomeso was looking on the slide skip for a couple of days, and he found out that the skip is connected to 1 uninitialized variable, "1/0". They were basically changing when we were reloading the levels near the druid (going back to the main map and entering the level again). At the start value is always 0 (when we enter new game), but when we reload, it **COULD** change, but didn't need to.. When the value was higher than 0, then basically skip was never possible, even with kind of "pre-setup" which we were doing before the slide. Right now gamemodule was patched like that game will have always value 0, thanks to that we will be able to do slide skip every single time. <@&1023227499804626984>
Download GameModule.elb:


martyste
o_o
martyste
this is big.
martyste
it would be good for hepo to tell Adrientd about it so he could maybe add the patch to the QoL?
martyste
This would avoid getting confused with many branching gamemodules.