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#xxl

martyste
Or, at least give an quick explanation of hex values to change in the file :p
martyste
If I understand right, if you open XXL, and load the levels of egypt only once, don't die/abandon, you're guaranteed to get the skip?
martyste
Because if that's so, unless there's random chance, maybe just knowing that is enough to do runs with certainty of knowing if the skip is doable or not
hesopesomeso
I don't think so, it could so happen that you roll the wrong one
martyste
baku said that value is 0 when you start?
hesopesomeso
I mean I could just reset until I get the indication that it works
hesopesomeso
I believe this only happens if you start a NEW GAME in particular
hesopesomeso
We could've also just added it to cheat menu (inspector)
martyste
there's another experimental feature to consider, the framerate uncapper
martyste
i searched that with Adrien, and while it does work, many VFX are broken and basically take much, much longer to fade.
martyste
it would be amazing if we found a way to apply a new cap instead... because no one needs 900-1300 FPS.
hesopesomeso
I can take a look at that, but can't promise anything
martyste
Btw fun fact, unlike console versions that remain steady at 50fps all the time, the PC version caps its pause menu at 48fps.
martyste
dw heso, this ain't an important thing. It's just fun to mess with and enjoy the fluid gameplay on 240Hz monitors.
hesopesomeso
:obelul: okay
martyste
I find this less important than my research to find a way to change the HUD viewport's aspect ratio, being wrongly a square.
hesopesomeso
you mean a scaled square => rectangle?
baku69
but ye, you dont need to have qol, you basically paste the gamemodule and dont bother about the random skip anymore, you will get it every single time
martyste
i'm using the QoL for other things tho.
baku69
also why would we put it in qol xd - like you mean the option for desable/enable ?