subsplits took ages to set up, but I'm hyped to finally have them xD
failentin
Now I'm ready for the new any% route...
martyste
yeah, it's amazing how they can work based on positions rather than scripted events like we considered years ago.
martyste
and it's probably the same kind of position tracking the minimap is using that might fix the problem of the cheese cave needing multiple floors on a map.
martyste
( honestly, that part will be hard to draw lol, i'm worried there will be like multiple background layers x3 )
martyste
Gaul is 16 layers already x3
martyste
this is what the Minimap will use, so that zooming out will transition seamlessly into the local fog!
martyste
But for those willing to appreciate the map as a standalone piece of artistry, here's the full size image without fog and double the size.
martyste
So all the following maps will slowly become this ( after a LOT of touching up work ), and will be segmented at certain catapult jumps to reduce the image sizes and deal with the levels overlapping eachother.
failentin
looks really great!!
failentin
I like how you extended the street
martyste
yeah, that's gotta be my biggest piece so far....
martyste
the fullscale map is about a third of the size of the old full map.
martyste
one last look at old map ( ew, where rivers? road? Barricade??? )
baku69
New one looks soo good
martyste
i gotta say the custom rivers must have taken the most time to accurately draw
failentin
and the work definitely paid off!
forgotten_in_abyss
Interesting windows, maybe they were attached to edges of the LVL geometry walls. (Or it's just a part of a single wall.)