But then it makes 1 question, is this one building or 2 separate ones?
martyste
failentin
I'm not getting consistent at the 50k bank strat 😦
failentin
losing every run there :/
failentin
I suspect there might be some chance involved...
alatinn
That's ... bad ... :/
alatinn
And sad...
failentin
Thanks @alatinn, I know I can always count on your sympathy 😊
alatinn
I wouldn't miss any occasion to support you that way!
martyste
making the animated texture layer of the waterboxes fully transparent makes the water practically better imo.
martyste
the animation could have been better if it wasn't laid out as a caleidoscope.
stinkek
You're right, it looks more like some kind of abstract pattern than water
martyste
how the animation works is fairly simple btw
martyste
martyste
This texture is read like a grid of 4x8, and each of the 32 chunks are a frame of animation
martyste
You can technically improve the texture quality by making it a vertical rectangle so that each frame becomes a square, to match how they are displayed ingame, but that doesn't save us from the bigger problem that tiles are grouped by 4 with mirrors, causing the caleidoscope effect.
martyste
So unless we find a way in the future decomp to remove the mirroring, there's not much to do with that bubbling, arguably the only place where it looks any decent is on lava, not water.
martyste
with a texture like this, you make the water slowly glow and darken.
martyste
but you can tell there is still flaws from the absolute lack of texture clamping, causing edges to appear.