66 is max allowed, you cannot go past that in a run
martyste
Are you sure it's 66 heso
martyste
Could've sworn we measured 62 to 63 ( a floating point amount inbetween )
martyste
but yes, uncapping in any way isn't allowed, because it directly affects the effectiveness of twister combo, and changes a bit how hitboxes react
stinkek
I recall having slightly above 60 FPS
martyste
mhm, 62, not 66 @hesopesomeso :p
martyste
martyste
So indeed the framerate is a float, never integer.
martyste
frames take between 16,078 and 16,083ms to render ( 60fps would take 16,6667... )
martyste
I just realised: Kick Buttix isn't 20 years old yet, but will be final game version to be so. See you on September 14th!
hesopesomeso
The computation suggests it should render a frame and be done with it in 15 ms. Since clearly that's not what's happening here, we don't see 66, so there must be something that's eating the time.
hesopesomeso
I can get up to 64 fps (sampled per 100 frames)
martyste
Weird. I have *never* seen it above 63. Fraps or Inspector.
martyste
XXL2 averages at 90.911fps ( 90 to 92 range )
martyste
Which gives 10.9997ms frames: clearly XXL2's code targets 11ms frames.
martyste
weirder: the PAUSE menu
martyste
martyste
this gives 8.814ms frames. The framerate will vary between 108 and 114 depending on what's on-screen as you pause.