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#xxl

hesopesomeso
If not, you can at the very least skip the 50 fight.
martyste
situations where a sector change is positioned right before a lock
hesopesomeso
I'm talking about the torch in egypt here.
hesopesomeso
Not the activator.
martyste
overall a funny method, still slower than a backpedal as you don't need to flybash nor fight anything.
hesopesomeso
As far as I know, only activators are affected by this
hesopesomeso
agreed, it's just yet another way to break the game
martyste
i see, so yeah this greatly diminishes the risks of finding other similar situations.
martyste
if egypt sector'd between fights 1 and 2 then we could have skipped fight 2.
hesopesomeso
you can use this to get a pl from the activator at the catapult fight
martyste
would you reckon it works here? it would obviously be slower, but.... it would be the "casual's way" if it works on levers.
martyste
you gotta be a bit more concise than that, i can't see which fight you mean x3
hesopesomeso
I believe it should? Not sure though, maybe there's some other conditions
hesopesomeso
in egypt, right after you push the block
martyste
i wonder if this area deactivates the lock when going back, at least i have a feeling it did on PS2 ( like that one time they had an optional laurel based lock that could deactivate when leaving, then got removed in 2004 )
hesopesomeso
Oh? They were aware of the bug? And didn't fix it? :obelul:
martyste
oh right, that type of catapult, the enemy one x3 i would almost call it a trebuchet despite not being invented at that time
hesopesomeso
there's a LOT of catapults in the game :obelul:
martyste
but yeah it's a button so that qualifies
martyste
there's Maximus ( cannon ), transport ones, and enemy ones, pretty much?