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#xxl

hesopesomeso
and obelix catapult :obelul:
hesopesomeso
you know, the jump pad, but the devs called it obelix catapult
hesopesomeso
and it really is... a catapult
martyste
darn... it should just be what it is, a spring board
martyste
or a trampoline
hesopesomeso
yeah, here's the "official" names: maximus - machine gun transport ones - trio catapult enemy one - catapult spring board - obelix catapult
martyste
well low and behold, the dual function of R3 is intended, as per the PS2 version!
martyste
which means that restoring the stick axis for the PC version also restored the dormant functionality of holding down R3.
hesopesomeso
I've tried a new save, no controller settings, set centering to the right stick button, and hold down centering is gone.
martyste
oh, weirder... after binding all my camera axis to keys, then back to right stick ( current pc ), holding down R3 no longer slow turns.
martyste
BUT MY FORMER KEY FOR CENTER CAMERA DOES IT
martyste
.w.
martyste
rebinding just keeps swapping them x3
martyste
there's probably some serious jank in the code
hesopesomeso
I don't see how the game is even remapping it at all
hesopesomeso
Ah okay, maybe I do see it...
failentin
I don't follow at all, which function did you discover? :whatelix:
martyste
there clearly is an oversight. whenever i bind center camera to a key, slow turn works on R3. But as soon as i put it on R3 again, whichever key that was center camera last gets the ability to slow turn.
martyste
jank with 2 actions naturally bound to R3 on PS2 ( light tap, hold down ), and how it's implemented on PC
martyste
basically on PC these two actions meant for 1 single button can be decoupled