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#xxl2

nekin
and he has the time to get back while we watch the cutscene basically
froster_xxl
yep so position with Asterix is more consistent
nekin
not sure to understand what you mean
hesopesomeso
I don't think that he can move during it
hesopesomeso
but I could be wrong
nekin
somehow he's fast enough to catch up
hesopesomeso
yeah I saw that
nekin
but he can get stuck fighting the ennemis before the door
baku69
nice one
baku69
another strat to be updated in the playlist bruh
baku69
xD
nekin
sry bro x)
baku69
I mean, i will download the video, and change the size of it to only showcase the game x)
baku69
But yeah, great thing
nekin
as you want
nekin
no problem for me
adrientd
I've been looking into the code that gives the tips bonus, and I've found some interesting stuff, but also it is kind of already expected :obelul: . There are probabilities for every bonus given (4) and for every key sequence (8) set for each fight zone (there is usually one fight zone per sector) which the developers could configure. It is possible to set up a min/max range of time for the tip bonus to appear, as well as a minimum number of romans spawned for the tip bonus to appear.
adrientd
The latter is very interesting, because in WCW Fake village, there needs to be at least 8 romans spawned for the tips bonus to appear, but when I tested at the beginning the fight only spawns 7 romans. That explains why sometimes the tip bonus may seem to take a lot of time to appear.
adrientd
For some reason the Sonic romans don't spawn at the beginning of the fight, but in my testing if you kill one Mario roman, the Sonics start to spawn, and there will be enough Romans spawned for the tips bonus to appear.
nekin
is there a way to know the value for each bonus per zone?