It's to possible to see them in the editor, even though they are currently not presented well
nekin
great
nekin
if we could extract everything and do a nice presentation that would be wonderful
adrientd
If you are interesting to see rn, you can check in the editor (latest version) in the **Hooks** window and select the CKGrpA2Enemy group, then at the right you scroll until you see the "fightZoneInfo":
adrientd
Also here are some notes I took while looking at the code, most interesting are the types of bonus/sequences given are their indices:
And yeah, it's possible to prevent x10 multipliers from appearing, but only if you have low health (less than 1 entire shield)
schmeling65
LOL the actuall opposite of why you get 6 shields to NOT get the shield bonus
schmeling65
Could you determine how the seed is getting determined?
adrientd
I haven't looked into that, I know that it uses the standard C library function rand() to generate a random number.
adrientd
So I guess I could look for references to srand()
adrientd
But Ghidra doesn't seem to have found the function, so yeah...
adrientd
But my best guess is that it's just the current time
matej2818
That's really interesting
failentin
Lol, that is funny But probably doesn't help us with WCW RNG, right? x)
failentin
I'm always so impressed by what you can read in the code!
failentin
For the Roman selection, the game also picks only a Roman with full health, right? I suppose there's no way to "reset" a Roman's health after he was hit?