when i practice i start from a new game then i go at the start of Venicia and back into Lutecia to get to shields then back to Venicia again and somehow the second door look like this when i do that x)
nekin
different copy of the game kind of meme right
failentin
yuppp
adrientd
Yeah, I haven't looked much into that part, but indeed it won't select Romans with non-full health
adrientd
I guess trying to prevent x10 multiplier with low health could be useful in the case when there is a fight zone that has a very high probability of spawning x10 compared to the others. Not sure if there any.
failentin
I mean, x10 does seem extremely likely in the entrance area of WCW
failentin
that's the worst RNG part of the run usually
failentin
but if we're below three shields, the game can decide between gigot/shield/potion, wouldn't that always be worse odds than x10/potion?
failentin
I'm not so good in thinking in probabilities
adrientd
Yup, usually it is
adrientd
As example, for WCW entrance, the probs are ```
Gigot 3
x10 Multipliers 2
Shield 1
Potion 1
```
adrientd
With 6 entire shields, you would get 2/3 multipliers and 1/3 potion.
adrientd
With very low health, you would get 3/5 gigiot, 1/5 shield and 1/5 potion.
adrientd
So yeah, low health, depsite removing x10, is worse
failentin
I see! That's interesting to know
failentin
I'm surprised about those odds, potion always seemed even less likely than 1/3
nekin
does the probs change when you get a bonus or not at all?
nekin
i agree feels like 10 or 5% sometimes x)
adrientd
From what I've seen, the probs are pretty much constant.
adrientd
The only things that change are the health that disables some bonuses (gigot/shield).