I personally call the tracks like this:
Deep waters: https://www.youtube.com/watch?v=-HS6wLmByss
Occupied towns: https://www.youtube.com/watch?v=ge24JLxX0So
Peaceful lakes: https://www.youtube.com/watch?v=fvf5QlnPKtM
pegperegogaucho
I'm not sure where the names come from, or why there is this confusion
overfloyd
So for sector 1 Peaceful Islands (from Greece) / Rome Search plays?
pegperegogaucho
For sector 2 it does 😁
pegperegogaucho
Like in the video
pegperegogaucho
But for sector 1 (With the staircase) the track https://www.youtube.com/watch?v=ge24JLxX0So plays once you enter Rome after the Rocket Romans
pegperegogaucho
In sector 3 it currently plays the "Obelix" track, which is unused
overfloyd
Epic
overfloyd
So uh Obelix does require some proper pathfinding in the new transition areas I'm guessing?
pegperegogaucho
Sure, there was no pathfinding left for Beta Rome
pegperegogaucho
But I already made all the pathfinding, including the one for this transition earlier
overfloyd
@pegperegogaucho hey quick suggestion, do you think using "Sacred Temples" (the one used in the thermae in Greece) instead of "Deep Waters" would be better?
overfloyd
Maybe it's better fitted I feel like
pegperegogaucho
"Deep Waters" (the track with the harp) is used because it is called "Rome search" in the romaster, so we thought that it was made for Rome or at least made for it in mind. So it's pretty much 100% that it will be used. I just listened to the "Sacred Temples" track again, and, sorry, but I don't think it fits inside an open area. It's just a music track that really only feels correct in the Greek thermae and a few other areas...
overfloyd
Oh sorry so Deep Waters is Rome Search
overfloyd
I misunderstood
overfloyd
Yea then it's a match I guess
pegperegogaucho
There hasn't been an update in a long time, but I'm currently starting work on enemies in Sector 2!
pegperegogaucho
I've got some nice enemy layouts in Sector 1 and they're great You guys will see in the first "test" release